That is something no other modern Monster Hunter has, and I’ve heard that this mechanic is clunky… it didn’t feel that way to me and I enjoyed underwater combat a lot. This was actually the main reason I liked 3U that much. I wasn’t sure if I wanted to play Monster Hunter 3 Ultimate until I found out that this game has underwater combat. I’ve looked at the walkthrough guide and I still don’t know what went wrong, so instead I watched the ending and post-game on YouTube. I’ve done everything I was supposed to, but the final event would not trigger, and I couldn’t progress to the final boss. I am not giving it 9/10 because: a) I felt like the characters could have been more interesting b) the final hours of the game are too cryptic. ĭQ VIII is a classic JRPG and one of the best experiences of the genre. The leveling is also balanced quite nicely, you earn levels slowly but every ability you get changes the flow of the combat and it’s worth waiting for. The progression and balance are very good, I never felt like I’m losing battles because I haven’t grinded enough and the story (except the final hours and post-game) can be finished with good pacing if you’re not avoiding battles too much. The gameplay is the classic turn-based combat but there are a few important changes which give it more depth compared to the SNES Dragon Quest games. Even though I disliked or didn’t care for most of the characters (except King Trode and Red), I found myself constantly engaged, carefully reading the dialogue and anticipating the next event in the story. However, this format works quite well because the story isn’t too long and it generally feels a lot more impressive than DQ VII does as you progress. The story of DQ VIII is quite simple, it takes an episodic approach of having small stories and moving from town to town to progress further. The main character (Hero) decides to help his king to reclaim the kingdom and defeat the villain. The domain of King Trode is brought to ruin by an evil mage Dolmagus.
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